Day #11: Animating Your Silverlight Application

Today is Day #11 of the 31 Days of Silverlight, and today we’re going to take an intimate look at animation, and how you do it. We’re going to focus much more on the tools today than the code, which is how most of these tutorials have gone this far. On Day #2, we worked on Silverlight Screen Transitions, and while we had a slight animation in it, we didn’t spend much time talking about how it was created. Today’s post will answer that question.

Introducing Expression Blend


Expression Blend is a tool for making your Silverlight and WPF development vastly simpler. As you may have noticed in the previous examples, we are writing ALL of our XAML by hand. That is certainly not the optimal way to do development. I should be able to drag my shapes around on the canvas, to get them in exactly the right position. That’s where Expression Blend comes in. We’re going to use Blend today to create our animation.

Our solution structure

At this point, you should be familiar with the structure of a Silverlight project, and the accompanying web project that make up our solution. Blend uses these same files. The same solution files, project files, everything. When you work on a project in Blend, you’re working on the same exact files you used in Visual Studio. You’ll see many of the features of Blend show up in Visual Studio 10 as well.

Drawing a car

For this article, we are going to create a car, a road, and some happy little trees. Then, we’re going to make them move in such a way that it appears the car is driving down a road. So let’s start with the car. In Blend, open up your Page.xaml file. By default, and for consistency in my demos, our canvas is 400 x 300. But since you can zoom in and out, size doesn’t matter for once. Since this isn’t a tutorial on being an artist, I’m not going to spend a ton of time making it look nice. I’m going to focus on animating. Here’s our car, visually:

Nothing spectacular to look at, but it will certainly get the job done. Nobody will question that it’s a car, even if it is amateurish. Here’s the XAML that Blend created for me that represents the car. You’ll notice that I’ve grouped certain elements into seperate Canvas elements, and this is because we’re going to have spinning tires, among other movement in this animation.

<UserControl x:Class="SilverlightCarAnimation.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d">
<
Grid x:Name="LayoutRoot" Background="White">
<
Canvas Margin="83.499,104,115.501,84" x:Name="Car">
<
Canvas Height="79" x:Name="CarBody" Width="201">
<
Rectangle Height="40" Width="86" Canvas.Left="58.501" Fill="#FFFF0000" Stroke="{x:Null}"/>
<
Rectangle Fill="#FFFF0000" Stroke="{x:Null}" Height="40" Width="201" Canvas.Top="39" RadiusX="0" RadiusY="0"/>
<
Rectangle Height="27" Width="46" Canvas.Left="98.502" Canvas.Top="12" Stroke="{x:Null}" RadiusX="0" RadiusY="0">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FF188CB7" Offset="0"/>
<
GradientStop Color="#FFFFFFFF" Offset="1"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
</
Canvas>
<
Canvas Height="49" x:Name="BackWheel" Width="49" Canvas.Left="14.168" Canvas.Top="62.662">
<
Ellipse Height="49.333" Width="49.333" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="27" Width="27" Canvas.Left="11.333" Canvas.Top="11.672" Fill="#FFBBB9B9" Stroke="{x:Null}"/>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Canvas.Left="24.333" Canvas.Top="11.339" Fill="#FF000000" Stroke="{x:Null}">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.333" Canvas.Top="11.339">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
<
Canvas Height="49" x:Name="FrontWheel" Width="49" Canvas.Left="143.168" Canvas.Top="63">
<
Ellipse Height="49.333" Width="49.333" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="27" Width="27" Fill="#FFBBB9B9" Stroke="{x:Null}" Canvas.Left="11" Canvas.Top="11"/>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.666" Canvas.Top="11">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.666" Canvas.Top="11">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
</
Canvas>
</
Grid>
</
UserControl>

Adding a road

The road, in a static picture would be pretty easy to create. A black rectangle with some yellow dashes on it. However, our car will be driving, so those yellow lines will have to move as well. What I plan to do is make a line of yellow dashes that are twice as wide as my Silverlight app. This way, I can slide it to the left, and when I get to the end, I can just repeat the scrolling from the original position over and over. Here’s a picture of our car on the new road:

Here’s the new XAML:

<UserControl x:Class="SilverlightCarAnimation.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d">
<
Grid x:Name="LayoutRoot" Background="White">
<
Rectangle Height="84" VerticalAlignment="Bottom" Fill="#FF000000" Stroke="{x:Null}" x:Name="Road"/>
<
StackPanel Height="24" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="0,0,-448,30" x:Name="LineStripe">
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
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Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
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Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
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Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
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<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
</
StackPanel>
<
Canvas Margin="49,0,150,24" x:Name="Car" VerticalAlignment="Bottom" Height="112">
<
Canvas Height="79" x:Name="CarBody" Width="201">
<
Rectangle Height="40" Width="86" Canvas.Left="58.501" Fill="#FFFF0000" Stroke="{x:Null}"/>
<
Rectangle Fill="#FFFF0000" Stroke="{x:Null}" Height="40" Width="201" Canvas.Top="39" RadiusX="0" RadiusY="0"/>
<
Rectangle Height="27" Width="46" Canvas.Left="98.502" Canvas.Top="12" Stroke="{x:Null}" RadiusX="0" RadiusY="0">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FF188CB7" Offset="0"/>
<
GradientStop Color="#FFFFFFFF" Offset="1"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
</
Canvas>
<
Canvas Height="49" x:Name="BackWheel" Width="49" Canvas.Left="14.168" Canvas.Top="62.662">
<
Ellipse Height="49.333" Width="49.333" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="27" Width="27" Canvas.Left="11.333" Canvas.Top="11.672" Fill="#FFBBB9B9" Stroke="{x:Null}"/>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Canvas.Left="24.333" Canvas.Top="11.339" Fill="#FF000000" Stroke="{x:Null}">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.333" Canvas.Top="11.339">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
<
Canvas Height="49" x:Name="FrontWheel" Width="49" Canvas.Left="143.168" Canvas.Top="63">
<
Ellipse Height="49.333" Width="49.333" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="27" Width="27" Fill="#FFBBB9B9" Stroke="{x:Null}" Canvas.Left="11" Canvas.Top="11"/>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.666" Canvas.Top="11">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.666" Canvas.Top="11">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
</
Canvas>
</
Grid>
</
UserControl>

Building some scenery

We’ve got a couple more things to add to this scene to make it complete. A sky, for one, would be useful. After that, I’m going to add a couple of clouds, and a tree. For simplicity’s sake, I’m not going to show you the progressive XAML for each step, instead, here’s what our final scene looks like, as well as the XAML to create it:

<UserControl x:Class="SilverlightCarAnimation.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d">
<
Grid x:Name="LayoutRoot" Background="White">
<
Rectangle Margin="0,0,0,84" Stroke="#FF000000" x:Name="Sky">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FF77C4C4"/>
<
GradientStop Color="#FFFFFFFF" Offset="1"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
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ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24.666" Canvas.Top="11">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
</
Canvas>
</
Grid>
</
UserControl>

Time to start animating

Now that we have all of our XAML elements defined, we can start animating them. The first thing I have decided is that my driving animation will take 15 seconds. This should give me a good amount of time to see the car moving, and get some trees and clouds moving as well. First, you want to actually create the animation, called a StoryBoard. We do this by clicking the “+” symbol on the Objects and Timeline panel.

After you name your timeline (I called mine “Driving”), Blend will be in “recording” mode. What this basically means is that it will be recording the changes you make as part of the animation. You can turn recording on and off by clicking the red circle at the top of the window.

Making the wheels spin

Select the “BackWheel” element from our list of Objects, and click the “Record KeyFrame” button. If you’re not familiar with this button, it looks like this:

Creating a keyframe at Zero seconds basically means that this is the position we want this wheel to start at. Next, move the yellow vertical time marker to the “1” position. This is one second of animation time. Here, click the KeyFrame button again, and then change the RenderTransform angle to 360 degrees. This can be found in the Properties Tab, under the Transform section. After that, click the Play button. (It’s right above the KeyFrame button.) You should see your tire spin one revolution in 1 second. Now make the same animation on the FrontWheel element. You’ve now got two moving wheels on your car. But the car itself doesn’t move yet.

To move the car, we need to select the “Car” object from our list. (Make sure the yellow time slider is back to zero, too.) We want it to move across the screen from left to right. So, create the initial KeyFrame at zero, and then move the slider out to 15 seconds. Here, drag the car to a position off of the right side of the screen. You’re not going to be able to drag it perfectly horizontal, so just make your best effort. We’ll clean up the XAML to correct this. In your XAML, look near the top for a block that looks like this:

    <UserControl.Resources>
<
Storyboard x:Name="Driving">
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="BackWheel" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="FrontWheel" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Car" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="500"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Car" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="-3"/>
</
DoubleAnimationUsingKeyFrames>
</
Storyboard>
</
UserControl.Resources>

You can see that two of the &ltDoubleAnimationUsingKeyFrames> blocks reference “Car” at their Target. One of them is for the X axis, and the other is for the Y axis. Since we want our car to move only on the X axis, you can completely delete the Y axis block. My X value is 500, but you can make it travel faster or slower by changing this number.

If you click the Play button now, your car should move down the road, tires a-spinning. What you may notice, however, is that the tires only spin for the first second of animation, and then they stop. That’s because we haven’t told them to continue repeating their animation forever. The easiest way to do this is just to edit the XAML, but I’m working in Expression Blend today, so I’ll show you how to do it with just your mouse. If you expand the arrows next to “BackWheel” completely, you will find an “Angle” attribute listed there. Here’s a visual:

If you right-click on this “Angle” attribute, it allows you to “Edit Repeat Count.” You can specify any integer value in this box, but there’s also an infinity button to the right of the box. This means that we want this animation to continue on for as long as our animation is going. Set this value to infinity for both the front and back wheels of our car. While this change will not be reflected when you click the “Play” button, when you build and run the application (F5), your tires will continue to spin. (Animation not starting? That’s because we need to tell the application to start it. In your XAML code-behind, add one line to your startup method:

Driving.Begin();

So there we go. We’ve got a moving car.

Animating the other stuff

The other things I wanted to animate in this little movie are the lines on the road, the tree, and the cloud. I’m going to be using the exact same methods that I used for moving the car, just in the other direction. In order to be appropriate in speed, the tree and the lines will have to move the same speed as the car. This should almost give the effect that there is a cameraman that isn’t quite keeping up with the moving car. Once we get everything moving appropriately, we end up with some XAML that looks something like this:

<UserControl x:Class="SilverlightCarAnimation.Page"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Width="400" Height="300" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d">
<
UserControl.Resources>
<
Storyboard x:Name="Driving">
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="BackWheel" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" RepeatBehavior="Forever">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="FrontWheel" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[2].(RotateTransform.Angle)" RepeatBehavior="Forever">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:01" Value="360"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Car" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="500"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Car" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="-3"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="LineStripe" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="-500"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Tree" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="-500"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Cloud" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.X)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="-147"/>
</
DoubleAnimationUsingKeyFrames>
<
DoubleAnimationUsingKeyFrames BeginTime="00:00:00" Storyboard.TargetName="Cloud" Storyboard.TargetProperty="(UIElement.RenderTransform).(TransformGroup.Children)[3].(TranslateTransform.Y)">
<
SplineDoubleKeyFrame KeyTime="00:00:00" Value="0"/>
<
SplineDoubleKeyFrame KeyTime="00:00:15" Value="11"/>
</
DoubleAnimationUsingKeyFrames>
</
Storyboard>
</
UserControl.Resources>
<
Grid x:Name="LayoutRoot" Background="White">
<
Rectangle Margin="0,0,0,84" Stroke="#FF000000" x:Name="Sky">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FF77C4C4"/>
<
GradientStop Color="#FFFFFFFF" Offset="1"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
<
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<
Path.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
Path.RenderTransform>
</
Path>
<
Rectangle Height="84" x:Name="Road" VerticalAlignment="Bottom" Fill="#FF000000" Stroke="{x:Null}"/>
<
StackPanel Height="24" VerticalAlignment="Bottom" Orientation="Horizontal" Margin="0,0,-608,30" x:Name="LineStripe" RenderTransformOrigin="0.5,0.5">
<
StackPanel.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
StackPanel.RenderTransform>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
<
Rectangle Height="9" Width="40" Fill="#FFFFD300" Stroke="{x:Null}" Margin="0,0,20,0"/>
</
StackPanel>
<
Canvas HorizontalAlignment="Left" Margin="8,30,0,84" x:Name="Tree" Width="151" RenderTransformOrigin="0.5,0.5">
<
Canvas.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
Canvas.RenderTransform>
<
Rectangle Height="104" Width="19" Fill="#FF6E4100" Stroke="#FF000000" StrokeThickness="3" Canvas.Left="66" Canvas.Top="82"/>
<
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Canvas>
<
Canvas Height="112" Margin="49,0,150,24" x:Name="Car" VerticalAlignment="Bottom" RenderTransformOrigin="0.5,0.5">
<
Canvas.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
Canvas.RenderTransform>
<
Canvas Height="79" x:Name="CarBody" Width="201">
<
Rectangle Height="40" Width="86" Canvas.Left="58.501" Fill="#FFFF0000" Stroke="{x:Null}"/>
<
Rectangle Fill="#FFFF0000" Stroke="{x:Null}" Height="40" Width="201" Canvas.Top="39" RadiusX="0" RadiusY="0"/>
<
Rectangle Height="27" Width="46" Canvas.Left="98.502" Canvas.Top="12" Stroke="{x:Null}" RadiusX="0" RadiusY="0">
<
Rectangle.Fill>
<
LinearGradientBrush EndPoint="0.5,1" StartPoint="0.5,0">
<
GradientStop Color="#FF188CB7" Offset="0"/>
<
GradientStop Color="#FFFFFFFF" Offset="1"/>
</
LinearGradientBrush>
</
Rectangle.Fill>
</
Rectangle>
</
Canvas>
<
Canvas Height="50" x:Name="BackWheel" Width="50" Canvas.Left="14.168" Canvas.Top="62.662" RenderTransformOrigin="0.5,0.5">
<
Canvas.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
Canvas.RenderTransform>
<
Ellipse Height="50" Width="50" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="26" Width="26" Canvas.Left="12" Canvas.Top="12" Fill="#FFBBB9B9" Stroke="{x:Null}"/>
<
Rectangle Height="26" Width="2" RenderTransformOrigin="0.5,0.5" Canvas.Left="24" Canvas.Top="12" Fill="#FF000000" Stroke="{x:Null}">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="26" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="24" Canvas.Top="12">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
<
Canvas Height="49" x:Name="FrontWheel" Width="49" Canvas.Left="143.168" Canvas.Top="63" RenderTransformOrigin="0.5,0.5">
<
Canvas.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform/>
<
TranslateTransform/>
</
TransformGroup>
</
Canvas.RenderTransform>
<
Ellipse Height="49.333" Width="49.333" Fill="#FF434343" Stroke="{x:Null}"/>
<
Ellipse Height="27" Width="27" Fill="#FFBBB9B9" Stroke="{x:Null}" Canvas.Left="11" Canvas.Top="11"/>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="23.666" Canvas.Top="11.25">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="45"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
<
Rectangle Height="27" Width="2" RenderTransformOrigin="0.5,0.5" Fill="#FF000000" Stroke="{x:Null}" Canvas.Left="23.916" Canvas.Top="10.75">
<
Rectangle.RenderTransform>
<
TransformGroup>
<
ScaleTransform/>
<
SkewTransform/>
<
RotateTransform Angle="135"/>
<
TranslateTransform/>
</
TransformGroup>
</
Rectangle.RenderTransform>
</
Rectangle>
</
Canvas>
</
Canvas>
</
Grid>
</
UserControl>

Summary

Relatively quickly, we drew some XAML elements, and animated them to create a driving car scene. We did all of this without really writing any code, and that’s the beauty of Expression Blend in the Silverlight story. You should be able to see my final animation below this paragraph. If it’s not showing up, you can click here to see the Silverlight animation we created. To download the source code for this Silverlight Animation demo, click here.

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